The World (Wormbro)

The Road To Belmont

Placeholder

View
The Whitestone Cathedral

Placeholder

View
Investigating Whitestone

Placeholder

View
Cultists In The White Boar

Moving on from the gates of Whitestone, the party quickly found a place of respite in the White Boar inn, having to stay in the city until Aldion's arrival. After acquiring drinks and lodging, the group met a knight. The Ser informed them that he was investigating something within the city, and would perhaps call upon the parties aid next morning. 

The party went on to spend most of their day exploring the city and its marketplace. Vesryn and Volaeris made their way into a sermon of the Cathedral of Tyr. There the bishop spoke the Red Sky, which had recently clouded the city. He described how he haunted visages of lost loved ones appeared in the city and drove a terror through the city.

In the night, Vesryn noticed a disturbance in the room next to him. Stepping out, he spotted the unarmoured knight being carried forcefully down the stair. Rushing after them into the back of the inn, the knight had been taken to the basement behind a barred wooden door. With the party assembled, somewhat ready for a fight, they used magic to lift the bar beyond the door and entered the cellar.

Downstairs was a group of men, all clad in robes, readying themselves for a dark ritual. At their feet lay the knight in a red pool of his own making. In the ensuing fight, our party dispatched all the cultists one by one, suffering only middling wounds. After quick looting, they found that the knight had succumbed to his wounds. They did also discover that the innkeeper was among the cultist bodies. Among the found items was also a simple drawing, an octagon converging at the center of the city.

After stowing the bodies of the cultists down in the cellar, the party waited for morning. When the inn woke come dawn, they managed to sow enough suspicion and rumour to leave unhindered after the guards had been called for the missing innkeeper. They also acquired from the knight's, his armour, shield, and magical sword. They moved on to find lodging in the Golden Flagon, and hid their newfound items out in the forest, roughly an hour from town.

 

View
The Adventure Begins

The party, consisting of Volaeris, Vondal, Rhogar, Wellby Tosscoddle and Vesryn Fenfaren had gathered at a tavern and were enjoying themselves. An old man named who introduced himself as Aldion came to the party and offered them a quest, to bring a number of sealed letters to the city of Whitestone.

Soon enough the party set out toward Whitestone. During the night while keeping watch, Vondal encountered a hungry wolf. After attempting to tame it using meat, he was bitten and the wolf made his own way. 

The party had an encounter with a group of goblin and a bugbear that they managed to overcome. They gained gold from the encounter, as well a small magic bag and a magic dagger, alongside a book written in Dwarven.

Session ended with party arriving at the gates of Whitestone.

View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips: h4. 1. Invite your players Invite them with either their email address or their Obsidian Portal username. h4. 2. Edit your home page Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you're serious and not just playing with the system. h4. 3. Choose a theme If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image. h4. 4. Create some NPCs Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign. A quick tip: The "+" icon in the top right of every section is how to add a new item, whether it's a new character or adventure log post, or anything else. h4. 5. Write your first Adventure Log post The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light "story so far" post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night's adventures. One final tip: Don't stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you're using Obsidian Portal exactly as it was designed, even if your adventure log isn't always up to date or your characters don't all have portrait pictures. That's it! The rest is up to your and your players.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.